My Role: Level Designer
Kredolis was a collaborative rev-share project carried out with a team from a number of different countries around the world. Kredolis was a puzzle game paying homage to classics such as Riven and Myst. As Level Designer I was responsible for designing the layout of each level alongside the puzzles contained within. Unfortunately due to time differences and large distances communication broke down with a number of the other team members and the Game Lead decided to scale back the project and complete it on his own.